Designing an RPG-themed learn-to-code platform for Gen-Z.
A web-based interactive narrative made fully with scanned Risograph prints.
A rhythm game about relational healing, body-memories, and creating new dynamics through embodied play.
A short Game Boy game about expectations, queer identity, and the possibility of dreaming bigger.
An interactive memoir about read-only memories, transformation, and making a game.
A speculatively reimagined operating system for my childhood self.